using System.Collections.Generic;
using Verse;

namespace RimWorld;

public class Recipe_AdministerUsableItem : Recipe_Surgery
{
	public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
	{
		ingredients[0].TryGetComp<CompUsable>().UsedBy(pawn);
	}

	public override void ConsumeIngredient(Thing ingredient, RecipeDef recipe, Map map)
	{
	}
}
